There's an amusing Simpsons gag I'm very fond of. I'm sure you know it -
Some local children are watching a member of a film crew paint a horse in cow-print. One of the children inquires,
"Sir, why don't you just use real cows?"
"Because cows don't look like cows in the movies - you gotta use horses",
comes the reply, matter-of-factly.
And for good measure, another of the children then asks,
"What do you do if you want something that looks like a horse?"
"Hm... usually we just tape a bunch of cats together."
I find myself thinking about that statement often.
"Cows don't looks like cows in the movies"You'd be amazed just how often that kind of thinking comes up when trying to make something that needs not necessarily to look real under scrutiny but to
feel real in the moment.
Knowing how to properly place points of articulation in a rig is about knowing when to use a cow and when to use a horse painted to look like a cow. That is - when to mimic reality and when to spit in its face.
Another way of thinking about this is the difference between simulation and emulation.